Version 62 of Lethal Company was a minor update released on Steam on the 20 August 2024. It was a follow-up patch to Version 60. [1]
Gameplay Changes
- Doors on the Manor interior now have a 20% chance to become haunted.
- Every 0-30s, a haunted door has a 50% chance to go into "haunting mode". While a door is in haunting mode, the door will open / close as soon as the following criteria are fulfilled.
- The player must have a sanity of at least 83%.
- The player must be within 18u of the door.
- The player needs to have line of sight to the haunted door.
- If the door is currently closed, it will now open.
- If the door is currently opened, there is an additional 70% chance that it will close.
- Every 0-30s, a haunted door has a 50% chance to go into "haunting mode". While a door is in haunting mode, the door will open / close as soon as the following criteria are fulfilled.
- The elevator in the mineshaft now switches directions faster when the button is pressed.
- The chance for a single item day has been reduced from 8.6% to 6.8%.
- The chance for sub 5 rarity items to skip single item day has been decreased from 60% to 50%.
- Scaled up the railing around the elevator to make it reasonably difficult to get on top of the elevator from below.
- The main entrance doorway can now spawn in a few different locations in the manor and mineshaft.
- Coil-head mini-rework
- The time it takes for coil-heads to enter recharge mode when chasing has been decreased from 15s to 9s.
- The time the coil-heads spends in recharge mode has been decreased from 15s to 9s.
- Coil-heads recharge timer counts down 80% slower when they are pushing on a doorway (or otherwise stuck) than when they are actually moving, even if they are not being looked at.
- Coil-heads eventually enter recharge mode if they are inside the elevator.
- Soccer balls should now collide with objects in the ship.
- When turrets begin shooting, they are now audible to enemies that can hear.
- The Maneater can eat scrap which belongs to hoarding bugs; this would cause hoarding bugs to become enraged forever. Now, the Maneater can still eat a hoarding bug's scrap, but only if this Maneater has been encountered by players.
- The word "kids" is now banned from lobby names.
- Decreased the Barber's max spawn count from 8 to 1.
Map changes
- Vow's indoor entity spawn table has been adjusted.
- The bracken's spawn probability curve has been adjusted.
Bug Fixes
- Fixed an error with inverse teleporters when the mineshaft was present.
- Fixed an issue where a room could overlap with the mineshaft entrance room.
- Fixed an issue where a specific corner could be walked through in the caves.
- Fixed an issue where the Maneater would freeze if it was crushed by a spike trap as a baby.
- Fixed table props not being able to spawn in the mineshaft, which could dramatically reduce its scrap count.
- Fixed an incorrect placement of a navigation blocker in the caves, which prevented creatures from pathing through it.
- Fixed an issue where employees could drop the child down the elevator shaft.
- Fixed a breaker box being able to spawn floating in the air.
- Tried a fix for a visual bug for non-host players, where the Maneater would transform and then briefly teleport.
- Fixed an issue where pocketing walkie-talkies and spray paint in your inventory could cause other items such as jetpacks or flashlights to begin draining battery or activate when being placed.
black|Patch Notes | |
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v40: The Autumnal Update • v45: The Frosty Update • v47: The Challenge Moons Patch • v50: The Hopping Update • v55: The Cruising Update • v60: The Stuffy Update (v62) • v64: The Bag Patch |