Turrets are map hazards in Lethal Company. They are stationary, tripod mounted guns that shoot employees on sight.
They can be turned off temporarily from the ship's terminal.
Behavior[]
Turrets operate in 5 different modes, Deactivated, Detection, Charging, Firing and Berserk.
Deactivated[]
Turrets can be deactivated from the ship's terminal for 4.5 seconds. Once the deactivation timer is over, further deactivation has a cooldown in which the turret cannot be turned off. After turning back on, the turret enters detection mode.
Detection[]
This is the default mode and means the turret is rotating slowly at a speed of 28 and searching for targets to shoot. It changes the rotation direction every 7 seconds and checks for employees every 0.25 seconds. If an employee is detected, the turret switches to charging mode.
Charging[]
When an employee has been spotted, the turret quickly turns towards the employee and after a 1.5 seconds delay, it switches to firing mode if the targeted employee hasn't moved out of the way. If the employee manages to get out of the turret's line of sight, it will return to detection mode. The turrets rotation speed in charging mode is increased to 95.
Firing[]
In firing mode, the turret starts shooting at its target. It shoots a ray every 0.21 seconds at any players in a radius, dealing 50 damage per bullet. This radius is larger than the initial employee detection radius, meaning during firing, the turret can track the employee outside of the detection radius. The turret keeps shooting for 2 seconds after the tracked employee has either left line of sight or died. If no employees are in line of sight after that time, the turret returns to detection mode.
Berserk[]
A turret enters berserk mode when employees hit it with a shovel, stop sign, or yield sign when the turret is not already firing. When entering berserk mode, the turret has a 1.3 second windup before it starts shooting. After the windup is done, it starts to continuously shoot and rotate at a speed of 77 for 9 seconds. It shoots a ray every 0.21 seconds at any players in a radius, dealing 50 damage per bullet.
Occurrences[]
Turret spawn chance varies from moon to moon and is not linear. A custom curve defines the distribution of the random values. The curves are different for every moon and can be found on the moon's individual pages.
Moon | Min Turrets | Max Turrets | Average Turrets |
---|---|---|---|
41-Experimentation | 0 | 7 | 2 |
220-Assurance | 0 | 11 | 3 |
56-Vow | 0 | 7 | 2 |
21-Offense | 0 | 9 | 3 |
61-March | 0 | 15 | 4 |
20-Adamance | 0 | 12 | 3 |
85-Rend | 0 | 0 | 0 |
7-Dine | 0 | 18 | 3 |
8-Titan | 0 | 35 | 12 |
5-Embrion | 0 | 9 | 3 |
68-Artifice | 0 | 10 | 3 |
44-Liquidation | 0 | 35 | 10 |
Notes[]
- Turrets only target employees and do not target entities.
- The gun on the turret is very similar and is most likely a slightly modified Bren light machine gun.
- If an Extension ladder is placed in front of a turret, then the ladder itself will prevent anything behind it from being hit when the turret fires. This is possibly due to the ladder counting as solid plane between it and the turret, even when this should technically not be the case. This behavior is believed to be unintentional.
- You can crouch under the turrets bullets, but it still fire at you regardless[1].
Audio[]
Audio | File |
---|---|
Activate | |
Deactivate | |
Fire | |
Fire (Distant) | |
Hitting Wall | |
Found Player | |
Berserk Mode |
Gallery[]
History[]
Launch[]
- Turrets are added.
Version 45[]
- Procedural generation on the mansion was updated, allowing more turrets to spawn on this map.
Version 50[]
- Minimum turret count reduced from 3 to 0 on Dine.
- Average turret count reduced from 6 to 3.