Lethal Company Wiki
List of Moons

List of moons as shown in the Terminal

Moons (Or occasionally celestial bodies[1], exomoons[2] or planets[3]) are the locations employees can visit to collect scrap via the autopilot ship.

Each moon comes with its pros and cons, some more difficult than others, and some even requiring Credits to route to. When choosing a moon to land on, it is also worth taking into account the current weather of the moons. Weather creates additional problems for players to deal with outside and provides no loot benefits to players.

Moons are currently sorted into three "tiers", with each tier having higher difficulties and varied entity spawns.

Exomoons Catalogue[]

Name Difficulty Risk Level Cost Default Layout Map Size Multiplier Min Scrap Max Scrap Max Indoor Power Max Outdoor Power Possible Weather
71-Gordion (Company Building) Safe Safe 0 ▮ - - - - - - -
41-Experimentation Easy B 0 ▮ The Factory 1.00 8 11 4 8 Rainy, Stormy, Foggy, Flooded, Eclipsed
220-Assurance Easy D 0 ▮ The Factory 1.00 13 15 6 8 Rainy, Stormy, Foggy, Flooded, Eclipsed
56-Vow Easy C 0 ▮ The Factory 1.15 12 14 7 6 Stormy, Foggy, Flooded, Eclipsed
21-Offense Intermediate B 0 ▮ The Mineshaft 1.25 14 17 12 8 Rainy, Stormy, Flooded, Eclipsed
61-March Intermediate B 0 ▮ The Factory 2.00 13 16 14 12 Stormy, Foggy, Flooded, Eclipsed
20-Adamance Intermediate B 0 ▮ The Factory 1.18 16 18 13 13 Rainy, Stormy, Foggy, Flooded, Eclipsed
85-Rend Hard A 550 ▮ The Mansion 1.80 18 25 10 6 Stormy, Eclipsed
7-Dine Hard S 600 ▮ The Mansion 1.80 22 25 16 6 Rainy, Flooded, Eclipsed
8-Titan Hard S+ 700 ▮ The Factory 2.20 28 31 18 7 Stormy, Foggy, Eclipsed
68-Artifice Hard S++ 1500 ▮ The Mineshaft 1.8 26 30 13 13 Rainy, Stormy, Flooded, Eclipsed
5-Embrion Hard S 150 ▮ The Factory 1.10 14 16 8 70 Foggy, Eclipsed
44-Liquidation (Unreleased) Hard S++ 700 ▮ The Mansion 1.60 28 44 13 13 Rainy, Stormy, Flooded, Eclipsed

Moon Properties[]

Difficulty / Risk Level / Cost[]

Moons are sorted by their difficulty. The categories are defined by the grouping of the moons in the ship's terminal.

  • Easy moons are not very dangerous with relatively little loot and, on average, a lower amount of dangerous entities.
  • Intermediate moons are a bit harder and more dangerous, but also offer more loot.
  • Hard moons are the most difficult, with additional outside conditions such as dense fog and snow storms that make it more difficult to navigate the moon's exterior.

Risk level defines the in-game definition of how difficult a moon is. This value is fixed for every moon and does not have any influence other than being an indicator for Employees in-universe. It is important to note that the Risk Levels are slightly inconsistent, as Experimentation has a relatively high Risk Level "B", while actually being the easiest moon in many aspects.

Higher difficulty moons such as Rend, Dine, Titan, Embrion, or Artifice have a cost to route to, but travel to and from the rest of the moons are free. Once in orbit around a costly moon, employees do not have to pay the travel cost again until they route to a different moon, this includes trips to the Company Building.

Map Size Multiplier[]

The indoor map, or interior, is procedurally generated upon landing on a moon. The size of this map is dependent on the moon's map size multiplier. Experimentation and Assurance for example, have the smallest map size with a multiplier of 1. Titan on the other hand has the largest with a multiplier of 2.2. Larger map sizes can lead to larger maze structures and more intertwined catwalks and hallways, and therefore to a higher possibility of getting lost.

Maximum Power[]

Every moon has a different maximum indoor, outdoor, and daytime power, while each Entity has a set power level. The maximum power restricts the amount of entities spawned on the map at any given time based on their power levels.

For example: Brackens and Thumpers both have a power level of 3, which means that they cannot be present at the same time on the moon Experimentation, as it has a maximum indoor power level of 4.

Min / Max Scrap[]

Each map has a predefined minimum and maximum amount of scrap that can spawn. The value of these items is random and is based on the moon's scrap loot table. So even though some moons can spawn a lot of items, it is still possible to get unlucky and only get low value scrap in a run. On average, though, higher max scrap usually means higher overall scrap value.

Indoor Map Layout[]

The map layout defines the indoor map type which can either be the Facility, the Mansion, or the Mineshaft. Every moon, excluding March, has a chance to spawn with a different layout rather than the default. The chances for that can be found on each moon's individual page.

Possible Weather[]

Each moon has different weather conditions that it can experience. It is worth noting that a moon's current weather has no influence whatsoever on the amount or value of the scrap that can be found that moon, and only makes it harder for employees looking to meet the quota.

Moon Loot Analysis[]

The following analysis gives an overview of how much profit can be expected from a single visit to a moon on average.

The most scrap overall can be found on Artifice, followed by Titan. But Titan also has the largest indoor map, meaning it will take the longest to find every piece of scrap that spawned. Many other moons have a higher scrap density, which will make finding scrap more likely in a shorter amount of time.

Name ⌀ Scrap Value ⌀ Scrap Amount ⌀ Scrap Weight ⌀ Value / Weight Two handed % Scrap Density ⌀ Profit
41-Experimentation 32 ▮ 10 4 lb 9 ▮ / lb 33.74% 9.56 301 ▮
220-Assurance 39 ▮ 15 5 lb 7 ▮ / lb 31.96% 14.7 575 ▮
56-Vow 41 ▮ 16 5 lb 8 ▮ / lb 25.69% 13.66 637 ▮
21-Offense 38 ▮ 19 4 lb 9 ▮ / lb 37.09% 15.57 747 ▮
61-March 39 ▮ 14 4 lb 10 ▮ / lb 34.59% 7.25 567 ▮
20-Adamance 40 ▮ 19 5 lb 8 ▮ / lb 27.56% 15.94 760 ▮
85-Rend 56 ▮ 22 6 lb 10 ▮ / lb 23.40% 12.41 1247 ▮
7-Dine 51 ▮ 25 4 lb 12 ▮ / lb 21.93% 14.1 1282 ▮
8-Titan 50 ▮ 31 4 lb 13 ▮ / lb 19.27% 14.07 1547 ▮
68-Artifice 58 ▮ 31 6 lb 9 ▮ / lb 21.27% 17.21 1811 ▮
5-Embrion 41 ▮ 16 3 lb 12 ▮ / lb 34.49% 14.31 639 ▮
44-Liquidation 51 ▮ 36 3 lb 15 ▮ / lb 14.84% 22.5 1828 ▮

Note: These calculations do not take in account the value of shotguns and knives dropped by entities, as well as bee hives and the apparatus that might spawn on a moon during the day. This means they do not properly reflect the “tier” of the moons. More information about this will be added soon.

Challenge Moons[]

Challenge moons, or weekly challenge moons, are specialized moons that are procedurally generated every week. Playing on a challenge moon locks the players to that moon, and you have one day to get as much profit as possible. At the end of every day, all your scrap will be deleted, and your score will be added to the leaderboard,

Read more about challenge moons here.

References[]

  1. Upon landing and starting a work day
  2. "Welcome to the exomoons catalogue" after typing MOONS into the terminal
  3. "To scan for the number of items left on the current planet" after typing OTHER into the terminal