Lethal Company Wiki
TreeGiant Entry

Forest Keeper Entry

The Bestiary is a compendium of records about the various entities in Lethal Company.

The entries offer advice or clues on how to behave around those creatures in order to improve survival odds. Bestiary entries are accessible at the ship's terminal with the BESTIARY command or by typing an entity's name followed by INFO (e.g. BRACKEN INFO).

Employees can use their Echo Scanner to scan entities in order to unlock new Bestiary entries in the terminal.

Creature files[]

Baboon Hawk[]

Main: Baboon Hawk
Sigurd's danger level: 75%
Scientific name: Papio-volturius
Baboon hawks are a primate of the family Cercopithecidae. They are hunchbacked but can stand up to 8 feet on average. Their heads are boney, with bird-like beaks and long horns, which they use like skewers to gore and feed on prey. Their horns are made of keratin instead of bone like the rest of their skulls, and they do not contain nerves or blood vessels. As a result, baboon hawks can often break their horns from the force they apply, then fully regrow them within the same season. Baboon hawks partly owe their name to their large wings, which could never carry their large body mass and are used instead for intimidation and protection from the elements.
The largest baboon hawk troop ever observed was made up of 18 baboon hawks. They are loosely territorial, and much of their behavior is motivated by intimidation and display. They can become collectors, using any flashy or colorful object to mark their territory. As lone scouts, baboon hawks are generally timid and won't attack unless provoked. In greater numbers they can become a great danger; sticking close to others and making yourself seem dangerous is the best ways to prevent an attack. They prefer smaller mammals, but when desperate they are known to use their numbers to attack animals even twice their size, such as eyeless dogs. THEY TOOK M Y PICKLES


Main: Barber


I had a dream about the Barber

One day he made me a wig

Because his scissors were too big


Main: Bracken
Sigurd's danger level: 70%
Scientific name: Rapax-folium
There is debate on the genus to which the Bracken belongs. It is a bipedal vertebrate with skin the color and texture of a red beet. The name is coined for what appear to be leaves protruding from its upper spine. The purpose of these is believed to be for intimidation, however not much is known about the specifics of bracken behavior due to its elusiveness and low population.
We know a little from accounts by wildlife experts who have encountered it. It is a lone hunter with high intelligence. Its behavior can seem aloof; it exhibits high aggression even when unprovoked, yet quickly backs off when confronted. However, brackens are known to up their hostility when cornered or simply watched for a long time. It's theorized that upon death their bodies undergo a rapid decomposition process which is unique from other large animals.

Bunker Spider[]

Main: Bunker Spider
Sigurd's danger level: 30%
Scientific name: Theraphosa-ficedula
Bunker spiders, of the genus Theraphosa, are the largest arachnid found in the Thistle Nebula and the second largest ever discovered. It's believed they evolved to prey on large mammals over the course of a measly several hundred years after the Boat made its trip around the Thistle Nebula. (Refer to: Speculation on Increased Speciation Around the Fading Nebulae)
Bunker spiders produce silk and lay it around their chosen nesting area, then wait for it to be tripped on. They can be seen waiting on walls, often over doorways where prey could enter unaware. If you find a bunker spider 'unprepared' it may freeze as a defensive reaction. In this case they are best left alone. If a bunker spider reacts aggressively, it is best not to fight with ordinary tools. They use their webs to make up for their rather slow movement, so take note of your surroundings. Their webs can be broken easily with any blunt tool.
Bunker spiders can pose a great danger to humans and urban explorers especially, without a great benefit to their ecosystems. A resulting kill-on-sight order has been informally agreed upon between many states home to the Bunker spider, and it is currently approved by the ITDA as of 10/6/1965.


Main: Butler
Sigurd's danger level: 70%
Theres no file on ths one so i'm MAKING it myself. we keep finding these stinky freaks in the mansion, they wont talk to us, they dont even pay attention to us and they look like deflated ballloons. the smell is like rotten meat, it's so bad it puts richard to shame. i hear flies buzzing around inside their bodies. Jess said she saw something crawl out of its eye socket and go back in.
I don't know what to make of this man
they just walk aroun and sweep the floor, I guess thats why the mansion is so clean. At least they do their job. But I swear the stinky freaks stare at me when I'm not looking
update: They chased Rich with a knife. we didnt see it, but he says when he got into the room, the butler just took out its broom and started sweeping like nothing happened. So we're all sticking together from now on. Screw these butlers! Now i have to stay closer to rich and he probably pissed in his suit


Main: Coil-Head
Sigurd's danger level: 80%
Scientific name: Vir colligerus
Vir colligerus, or colloquially named Coil-heads, are a recent discovery and have not been studied extensively due to their extreme unpredictability and dangerous properties. They have been known to combust into flames when being dissected or even deactivated, and they carry
dangerously high levels of radioactive particles. Due to this and other reasons, it has been highly speculated they were created as biological weapons of war, although this has not been proven.
Coil-heads' visual appearance is that of a bloody mannequin with its head connected by a spring. Their defining behavioral characteristic is to stop when being looked at. However, this does not appear to be a hard-and-fast rule. When they encounter a loud noise or bright light they appear to enter a long reset mode. Just stare at htem or use a stun grenade! - Sigurd

Circuit Bees[]

Main: Circuit Bee
Sigurd's danger level: 90%
Scientific name: Crabro-coruscus
The circuit bee, also known as red bee, is a eusocial flying insect of the genus Apis, a descendant of the honey bee. Their appearance is quite recognizable from their hairy, red bodies and two sets of wings. Like their ancestors, they are well-known for their intelligent social BEEhavior, large colony size, building wax nests which they use to store honey, and their important role in pollination. Unlike the honey bee, which often chose high places such as trees to construct its hive, red bees create their hives on the ground.
Red bees are highly defensive. They will leave the nest to attack any creature that comes within several meters, leaving BEEhind only the queen and drone bees. This bold BEEhavior is enabled by their most defining aBEElity, which is their electrostatic charge. Red bees produce friction with the air. They also produce friction by rubbing their two pairs of wings against each other any by rubbing against one another while in the hive. What allows them to create such a surplus of electric field compared to the honey bee is still under research, as they generate a stronger electric field when panicked or angered. This ability is especially useful for them around water.
It’s BEEst to keep your distance. If a red bee hive is stolen, red bee swarms will enter an onslaught in which they attack any living creature. This destructive BEEhavior will last until they have located the hive or completely exhausted themselves, which can take hours to days. They have BEEn known to leave BEEhind fields of bodies of small rodents, insects and even some larger mammals, and in rare cases they can start fires. Their strong BEEnefits and drawbacks to their ecosystems are highly debated. BEEbated!! – the indomitable Sigurd”

Earth Leviathan[]

Main: Earth Leviathan
Sigurd's danger level: 2% cause they can't hide from the ship cmaeras!!
Scientific name: Hemibdella-gigantis
The reverently named Earth Leviathan, of the family Piscicolidae, is one of the largest invertebrates found around the Thistle Nebula. None have been captured, so not much is known of their biology.
They seem to behave as predators. It's speculated they can burrow as far as 40 meters underground, judging by the incredible excavations they can leave behind. They can detect even the slightest vibrations, and for this reason it's not recommended to stay still if they are nearby; that is a myth. Instead, if you hear them burrowing, retrace your steps.

Eyeless Dog[]

Main: Eyeless Dog
Scientific name: Leo caecus
A large mammal of the class Saeptivus. They are social, hunting in very large packs. They have also been called “breathing lions” for their recognizable sound and large mouths. They are endurance hunters and attempt to make up for their lack of sight with their sense of hearing. It's a popular myth that they often mistake the sounds of their own kind for prey, entering fights within their own packs.
Their behaviour is unique from other pack animals in their tendency to spread out far to cover distance. When an eyeless dog has found prey, it roars to alert others in the near vicinity, who will also sound the alarm, sometimes resulting in a kind of chain reaction. Eyeless dogs can be dangerous in swarms. However, they are characteristically clumsy, taking guesses at their prey's exact location which are often incorrect.

Forest Keeper[]

Main: Forest Keeper
Sigurd's danger level: 50%
Scientific name: Satyrid-proceritas
Believed to share a common ancestor with rapax-folium, these behemoths are called Forest Keepers for the biomes they often inhabit. Their bodies bare markings on their front and back which mimic eyes--this trait is more helpful in their youth, as they are not agile. Their skin is a unique, dense material which hardens further throughout their lives; the large spikes and bumps across their bodies form as a result of aging.
It's been said Forest Keepers exhibit a curious behavior similar to that of a human child the age of 5 or 6. They will eat anything they find fascinating. Forest Keepers don't actually need to put anything into their mouths, and it's theorized their main source of energy is a process similar to photosynthesis. Still, this makes them relatively dangerous to observe. They can see across long distances, so staying low and making use of cover is a must. They cannot enter small spaces and are not generally destructive, so stay close to shelter or overhangs.

Ghost Girl[]

Main: Ghost Girl

No creature file on record

Hoarding Bug[]

Main: Hoarding Bug
Sigurd's danger level: 0%
Scientific name: Linepithema-crassus
Hoarding bugs (of the order Hymenoptera) are large, social insects. While often found living alone, they have been found to share their nests with members of their own species. They measure a height of 3 feet on average, with bulbous bodies. The thinness of their fluid and blood and the material of their carapaces contributes to their low weight, making them capable of flight with their membranous wings. It also makes their bodies somewhat transparent.
Hoarding bugs were given their name due to their territorial nature. Once they have chosen a place as their nest, they will seek to adorn it with any object they can find and will protect these objects as a part of the nest. Hoarding bugs are not so dangerous alone as they are in large hives. However, if left alone, hoarding bugs are surprisingly neutral and pose little danger. wWe love the stupid cuddle bugs.!! - tjhis has been a note from the indomitable Sigurd


Main: Hygrodere
Sigurd's danger level: 0%, if you're faster than a snail!
Scientific name: Hydrogere
A eukaryotic organism classified within the paraphyletic group Prostita. With the incredible speed of reproduction, these small organisms can multiply to millions. Hygrodere rarely split apart, instead choosing to form large, viscous masses which can take up large amounts of space and become a danger to deal with, requiring large tools or lures to relocate.
Hygrodere are drawn to heat and oxygen and can detect it from seemingly anywhere. There's almost nothing organic they can't convert to their own body mass. Nothing has been found to poison them. Constantly replacing themselves, they can persist for hundreds of thousands of years. If you ever find yourself cornered, find a tall object to stand on top of; hygroderes have trouble climbing. they have great taste! cause I made a friend with one somehow,, and we think it was my music.


Main: Jester
Sigurd's danger level: 90% Get out o fthere before it goes APE!! You cant hide from it, just evacuate. i think it goes back in its box if everyone stays outside long enough
Scientific name: INSANEUS THINGUS
THERE'S NO FREAKING SCIENTIFIC RECORD! good luck, you know as much as us. we just call it the jester

Kidnapper Fox[]

Main: Kidnapper Fox

Kidnapper fox

Sigurd's danger level: 80% GOOD JOB he gets an A+ in creep schcool

Scientific name: Vulpes raptor\nA large mammal of the family Canidae, the Kidnapper fox has many unique biological traits. Two of these are its horizontal jaw and unique skull shape giving it a great biting strength, and its long, frog-like tongue which can reach even twice the length of its spindly body. They are solitary hunters and mate for life.

Kidnapper foxes have a very long, bushy neck and tail with a more reddish coloration, which is thought to blend in well with the numerous Vain Shroud, where it can almost always be found hiding and waiting for prey. The Kidnapper fox and Vain shrouds together form one of the most infamously known and unique mutualistic relationships between two invasive species. Together they continue to spread across planetary systems, stowing away on large spacecraft. Excluding a select few nature preserves, the ITDA has issued a kill-on-sight order for the Kidnapper fox and Vain shrouds due to their impact on ecosystems.

The Kidnapper fox earns its name from its aggressive yet timid and territorial behaviour, preferring to finish off prey out of sight and usually in the comfort of the Vain shrouds. It usually chooses to lie low and wait for things to come its way. But if it grows restless, it can use its long, sticky tongue to snatch its prey from great distances and drag them as far as it needs. If there are Vain shrouds in your area, carry a weapon and do not stray far from others; its tongue is quite soft and fragile and can be struck easily, forcing it to stop an assault. Today there are relatively few human deaths attributed to Kidnapper foxes per year, and most victims are unsupervised children or adults hiking alone.


Main: Manticoil
Sigurd's danger level: 0%
Scientific name: Quadrupes-manta
Mantacoils are a passerine bird of the family corvidae. Their bodies are quite large compared to their early descendants, and their wingspan ranges from 55 to 64 inches. Their most defining characteristic is their set of four wings. Their back wings are mostly used to stabilize when at low speed, while their front two wings create the majority of lift. Their round bodies are a striking yellow but with black outlines or stripes along their primary (rear) feathers.
Manticoils mostly feed on small insects but can also feed on small rodents. They are highly intelligent and social. They pose little threat and have a generally passive temperament towards humans, although they are capable of transmitting Rabies, Rubenchloria, and Pitt Virus.


Main: Masked

No creature file on record

Mask Hornets[]

Main: Mask Hornets


Mask hornets

Despite being scannable, the mask hornets do not have a bestiary log.


Main: Nutcracker

The guardians of the house.

They watch with one tireless eye, which only senses movement; It remembers the last creature it noticed, whether they are moving or not.

Old Bird[]

Main: Old Bird
The Old Bird is an autonomous, offensive weapon of war with a humanoid design. Measured at 19 feet tall and 11 feet wide, its two most defining visual features are the spotlight positioned on its head, capable of emitting 100,000 lumens, and the long-range acoustic device on its chest, sometimes referred to as a sound cannon. There are additional speakers on its shoulders used to broadcast sound a long distance. The Old Bird's left arm is a claw, and its right arm is a nozzle capable of both launching rocket-propelled grenades and torching at close-range with a very hot flame. Old Birds are one of the first extra-orbital weapons to be used and mass-produced.
The subject of who developed the Old Birds has been an intense debate since their first recorded appearance on December 18 of 2143, when over fifty Old Birds invaded the Anglen Capital. This is considered one of the first major causes for the downfall of the Anglen Empire. The most commonly upheld theory takes into account the tension between the Anglen and Buemoch military throughout the 2100's, however nothing has been proven in the centuries since. The design of the Old Bird, down to the tempering of metals, appears intended to conceal its origin. It has been called the "walking ransom letter."
Old Birds' legs function as rockets, which allows them to travel long distances and find targets efficiently. But the most likely reason this feature exists is to help them enter and land from orbit. The material and fuel Old Birds rely on is similar to those of passenger space craft from around 2130.
Old Birds land and stay at their target planet forever. Although they often have more than enough fuel for just one trip, no behavior has been found in their programming which suggests they could choose to "migrate". Still, there are unverified accounts of Old Birds travelling autonomously to a new planet after hundreds of years of dormancy.
The Old Bird was historically referred to as the "Al", based off the code name it was given by the English military, the "A16-L31". In 2384, however, the song "Old Birds" released as a cult hit by the post-punk project Under Remora; just three years later, in his most famous work of the same name, street artist Land Eyrie depicted the automotons flying and landing between planets in an arrangement similar to a flock of geese--this is generally considered one of the most iconic and influential images of modern culture and solidified the modern nickname.
In 2356, 5-Embrion was classified as Condemned for the purposes of travel or settlement by the Boat; Old Birds were described by witness accounts as "lining the horizon". Though to this day they appear inoperative, there is a reasonable risk that many are still in sleep mode, so the planet will likely keep its status. The small moon was likely used as a testing ground for the Old Bird's flying and landing capabilities.

Roaming Locusts[]

Main: Roaming Locust

Sigurd's danger level: 0%
Scientific name: Anacridium-vega
Known as Roaming Locusts, this is a species of grasshopper. Unlike some species which are more prone to jump or fly, Roaming Locusts are almost never grounded and stay close together even when in smaller numbers. They will quickly disperse when a predator disrupts them but are highly attracted to light.

Snare Flea[]

Main: Snare Flea
Sigurd's danger level: 30%
Scientific name: Dolus-scolopendra
A very large arthropod of the class Chilopoda. Its body produces a silk which it primarily uses to propel itself to places where it is concealed. Its exoskeleton is somewhat fragile, and they can die from long falls. The snare flea does not produce venom, nor does it have a strong bite. It makes up for this weakness with its ability to tighten itself around large prey to suffocate.
The snare flea thrives in dark, warm areas. It cannot survive low temperatures and generally avoids open air and sunlight take the rats outside or just beat the hell otu of them! i think their insides could make a good milkshake,,

Spore Lizard[]

Main: Spore Lizard
Sigurd's danger level: i ,dont know probably 5% i just hate this pudgy legged little sh it
Scientific name: Lacerta-glomerorum
Colloquially named Puffers or Spore Lizards, Lacerta-glomerorum (of the family Alligatoridae) is one of the largest and heaviest reptiles. Despite their large mouths, they are herbivores and do not have a strong bite. The bulbs on their tails are believed to secrete a chemical which attracts and accelerates the growth of the fungus species Lycoperdon perlatum, which it can then shake to release spores as a defense mechanism--an unique example of a mutualistic symbiotic relationship.
Spore Lizards have a very timid temperament, avoiding confrontation if at all possible. If their attempts at threat display are not effective, they may attempt to attack. It is therefore not recommended to corner or chase one. There are historical records that Spore Lizards were at least partially domesticated hundreds of years ago, however this effort was set aside by an initiative to harvest their tails for their medicinal properties.


Main: Thumper
Sigurd's danger level: 70%
Scientific name: Pistris-saevus
Halves, or Thumpers, are a highly aggressive, carnivorous species of the order Chondrichthyes. Their skeletons are cartilaginous, giving their bodies a stretchy and rubbery quality. Their name comes from the fact that they must eat their bottom legs in order to escape the shell of their hatched egg; their bottom legs are hardly functional to begin with. Their arms, or front legs, are very strong, and they occasionally use them to stomp prey. They can reach great speeds in a straight line.
They are relentless hunters, typically at the top of their food chain. Their main weaknesses are their intelligence and complete lack of hearing. If you come across a thumper, your best means of survival are leaving its line of sight, as it is slower around corners and can't easily track prey.
Due to the fast and volatile evolution of this species, some theorize that Halves are one of the examples of an increased number of mutations causing higher levels of speciation in planets around the Thistle Nebula.

Tulip Snake[]

Main: Tulip Snake
Tulip Snakes
Sigurd's danger level: 1%
Scientific name: Draco tulipa
Tulip snakes, or tulip lizards, are a type of flying lizard which are easily distinguished by their long arms and wings, which can reach twice the size of other members of their genus (Draco) and sport unusually bright colors and patterns. Their name comes from the flaps under their neck and behind their head, which resemble large flower petals. (Their other unusual characteristics include an extra pair of eyes and a deeply forked tail.)
Their behaviour is stubborn and fearless to a fault. Indeed, tulip snakes will rarely flee a predator. But ironically, many biologists theorize that their flowery appearance aids them more as a camoflauge than an intimidation display. It also takes an important part in their elaborate courtship rituals, which are more similar to that of birds.
Uniquely, lifting heavy and large objects into the air has often been observed as a part of the tulip snake's mating display; they are capable of carrying rocks and plants at least twice their size in an effort to impress their potential mate. Protective, jealous, and in a frenzy, the males may end up tug-of-war fights over objects they take a liking to, which can even include other living creatures.

Vain Shrouds[]

Main: Vain Shroud

Vain Shrouds

Sigurd's danger level:  THIS IS NT A CREATURE.

Scientific name: Phlebodium ruber

Vain Shrouds, also commonly referred to as Vains, are a type of rhizomatous fern of the family Polypodiaceae. In ideal conditions, Vain Shrouds' fronds can reach a height of 8 feet, though they average 6'11'', and are 30-50 centimeters wide. Their roots are unusually large, and they are somewhat SOMEWHATTTTTTTTTTTTTTTTprickly.

With their aggressive reproduction and remarkable size, they take up a lot of space, making visibility difficult, and are difficult to remove. They crowd out healthy plants and offer little nutritional value. They are also highly flammable. A strongly correlated mutualistic relationship has been observed between Vain Shrouds and the Kidnapper Fox, and for this reason Vains are a danger when they are allowed to expand to great numbers. Due to this and their other harmful effects on many ecosystems and agriculture, Vains have been classified as a noxious weed by the ITDA since 2147.

Their planet of origin is unknown, and they were first recorded by plant researcher Alex Kurt in CoRoT-7b in 2143 before being found on the other side of its same interplanetary system just weeks later. A common myth is that the Vains were first spread across planets due to their mild hallucinogenic properties when ingested, but their history is shrouded in mystery.



  • Health: How much health an entity has. For reference, a shovel does 1 damage to entities. Immune means that the entity is invulnerable, or the entity can't be hit (e.g. Ghost Girl).
    • Note: Entity HP and employee HP is not the same stat, as employee damage is calculated separately.
  • Power Level: Power level of the entity, find out more about power levels on Moons.
  • Max Spawned: Limits the amount of entities of this type can exist on the map at the same time.
  • Shock Response: If the entity can be stunned by the Zap gun, Stun grenade or DIY-Flashbang.
  • Stun Multiplier: When this entity is stunned by a Stun grenade or DIY-Flashbang, the stun duration is multiplied by this value. (Higher value = longer stun; Lower value = shorter stun; Immune = cannot be stunned)
  • Door Open Speed: The speed an entity opens a closed door is multiplied by this value. (Higher value = faster door open speed; Lower value = slower door open speed) Incapable means the entity is not able to open doors by themselves (e.g. Hygrodere).
  • Favorite Moon: The moon this entity is most likely to spawn on.


This section lists entities in Lethal Company. They are divided into three categories:

  • Indoor Entities: Exclusively occur on indoor maps such as The Facility and The Mansion (e.g. Thumpers, Coil-Heads, etc.).
  • Outdoor Entities: Encountered outside, usually only at later stages of the day or during eclipses (e.g. Eyeless Dogs, Forest Keepers, etc.).
  • Daytime Entities: Can be seen outside all day, no matter the time of the day (e.g. Manticoils, Circuit Bees, etc.), though some moons cannot spawn them (e.g. Rend, Dine, & Titan).

The majority of the entities are dangerous and can easily terminate an unprepared employee. There are a few which pose little to no threat to employees, especially if handled correctly. Some can be killed by melee weapons or the Double-barrel shotgun, some can be stunned by stun grenades or the zap gun, and some are impossible to dispatch.


Name Health Power Level Max Spawned Shock Response Stun Multiplier Damage Door Open Speed Favorite Moon
Barber Immune 1 8 Suspectible 1.35 Instant Kill 3.33 7-Dine
Bracken 5 3 1 Susceptible 0.25 Instant Kill 1.25 56-Vow
Bunker Spider 5 3 1 Susceptible 2.0 N/A 0.15 41-Experimentation
Butler 5/2 2 1 Susceptible 1.0 10 2 7-Dine
Coil-Head Immune 1 5 Susceptible 3.0 90 0.06 21-Offense
Ghost Girl Immune 2 1 Immune - Instant Kill 1.5 85-Rend
Hoarding Bug 2 1 8 Susceptible 0.5 30 1.5 220-Assurance
Hygrodere Immune 1 2 Susceptible 4.0 35 Incapable 21-Offense
Jester Immune 3 1 Susceptible 0.6 Instant Kill 0.5 85-Rend
Masked 4 1 10 Susceptible 0.75 Instant Kill 2.0 85-Rend
Nutcracker 5 1 10 Susceptible 0.5 Varies 2.0 85-Rend
Snare Flea 2 1 4 Susceptible 3.0 10 0.23 220-Assurance
Spore Lizard Immune 1 2 Susceptible 0.6 20 0.3 41-Experimentation
Thumper 4 3 4 Susceptible 1.0 40 0.3 21-Offense
  • Note: The Ghost Girl and the Masked are a bit of an exception, as they keep following employees everywhere on the map, even into the ship.


Name Shovel HP Power Level Max Spawned Shock Response Stun Multiplier Damage Favorite Moon
Baboon Hawk 6 1 15 Susceptible 0.4 30 61-March
Earth Leviathan Immune 2 3 Immune - Instant Kill 220-Assurance
Eyeless Dog 12 2 8 Susceptible 0.7 Instant Kill 8-Titan
Forest Keeper 30 3 3 Susceptible 1.2 Instant Kill 56-Vow
Kidnapper Fox 7 1 1 Suspectible 0.45 Instant Kill ???
Old Bird Invincible 3 20 Susceptible 1.2 Depends 5-Embrion


Name Shovel HP Power Level Max Spawned Shock Response Stun Multiplier Damage Favorite Moon
Circuit Bee Immune 1 6 Immune - 10 61-March
Manticoil 1 1 16 Susceptible 1.0 - 21-Offense
Roaming Locust Immune 1 5 Immune - - 41-Experimentation
Tulip Snake 1 0.5 12 Immune - - 20-Adamance


The following table lists the entity base spawn chances. The actual chance of an entity spawning on a specific moon at a given time is calculated from the entity's base chance, the evaluated value from the moon's spawn chance multiplier curve (Can be found on each moon's individual page), the evaluated value from the entity's spawn chance multiplier curve (Can be found on each entity's individual page) and the evaluated value of the entity's spawn count falloff multiplier curve, if the entity happens to have one. Read more about the entity spawning algorithm on Mechanics.

Indoor Entities[]

Entity Experimentation Assurance Vow Offense March Adamance Rend Dine Titan Artifice Embrion Liquidation
Barber - 0.92% 4.38% - - 0.83% 2.65% 13.27% - 1.72% 11.36% -
Bracken 5.73% 4.35% 26.14% 1.42% 18.30% 9.10% 12.63% 8.17% 11.21% 8.77% 1.06% 11.61%
Bunker Spider 25.55% 21.43% 13.07% 20.85% 20.92% 17.08% 10.64% 7.14% 10.67% 8.77% 8.19% 11.05%
Butler - - - - - 2.75% 4.46% 43.88% - 8.77% - -
Coil-Head - - 1.97% 11.85% 3.27% 2.75% 10.64% 6.12% 10.67% 7.72% 8.90% 8.24%
Ghost Girl 0.44% 0.31% - - - 0.55% 4.95% 2.04% 3.08% 3.08% - 5.24%
Hoarding Bug 12.33% 24.22% 20.59% 7.58% 11.76% 15.70% - 8.17% 6.87% 8.33% 30.60% 7.12%
Hygrodere 13.66% 8.70% 9.15% 15.17% 4.90% 4.68% 1.49% 3.06% 3.62% 6.40% 14.95% 3.75%
Jester - - - - 0.33% 1.93% 14.85% 5.10% 12.84% 8.07% - 10.49%
Masked - - - - - 1.38% 6.19% - 5.79% 7.81% - 5.99%
Nutcracker 0.44% 0.31% - 0.94% 0.98% 2.20% 24.75% 5.10% 12.84% 8.77% 7.83% 13.3%
Snare Flea 22.47% 28.88% 19.93% 12.80% 12.42% 11.57% 7.67% 5.10% 9.76% 7.46% 5.33% 10.11%
Spore Lizard 12.33% 4.35% 6.21% 3.32% 2.94% 9.10% 1.73% 3.06% 2.89% 7.89% 12.46% 3.0%
Thumper 7.05% 7.45% 2.94% 26.07% 24.18% 21.21% - 3.06% 9.76% 8.16% 10.68% 10.11%

Outdoor Entities[]

Entity Experimentation Assurance Vow Offense March Adamance Rend Dine Titan Artifice Embrion Liquidation
Baboon Hawk - 10.31% 20.27% 28.44% 41.87% 54.74% - - - 7.00% - -
Earth Leviathan 41.48% 48.97% 11.76% 17.54% 7.88% 6.31% 11.84% 1.59% 3.25% 6.00% 7.83% -
Eyeless Dog 55.55% 40.21% 2.61% 47.39% 18.72% 20.00% 48.69% 38.62% 65.04% 19.00% 2.61% -
Forest Keeper 0.75% 0.51% 65.36% 4.27% 31.53% 16.84% 39.47% 52.91% 26.02% 23.00% 2.61% -
Kidnapper Fox ??? ??? - ??? ??? ??? ??? - ??? ??? ??? -
Old Bird 2.22% - - 2.37% - 2.11% - 6.88% 5.69% 45.00% 86.95% -

Daytime Entities[]

Entity Experimentation Assurance Vow Offense March Adamance Rend Dine Titan Artifice Embrion Liquidation
Circuit Bee 14.86% 21.94% 25.96% - 35.00% 19.84% - - - 22.79% - -
Manticoil 51.00% 51.02% 42.55% 100.00% 41.50% 50.00% - - - 73.53% 100.00% -
Roaming Locust 35.14% 23.47% 28.51% - 19.50% 23.81% - - - - - -
Tulip Snake - 3.57% 2.98% - 4.00% 6.35% - - - 3.68% - -