What's on your mind?
TEXT
POLL
- All362 posts
- General362 posts
Sort by
Card Layout
If a baby maneater is brought to the ship via being teleported while holding it, and the door of the ship is closed/open? Does it count as being indoors? Or is it still gonna start whining?
Just Updated
7 Votes in Poll
Basically, you know the DIY-Flashbang? Well, imagine that for most if not all of the equipment you can buy!
DIY Flashlight
Charge: 3/4 of regular flashlight
Sell Price: 30C - 50C
Special Mechanic: Wind-up
The DIY Flashlight would resemble a regular green flashlight with a handle bolted onto the side of it, exposing the battery and inner components of the flashlight. With said handle, you are able to wind it, regenerating battery at a slow, but consistent rate. The winding process would generate a moderate amount of noise, similar to a small buzzing. Can be stored in the Belt bag AFTER being brought back onto the ship in orbit. If winding continues past full charge, it has a chance to explode the light-blub inside the flashlight, dealing a small amount of damage to the player and permenantly breaking the flashlight.
DIY Walkie-Talkie
Charge: 1/2 of regular walkie talkie
Sell Price: 50C - 80C
Special Mechanic: Ping
The DIY Walkie-Talkie resembles a walkie-talkie with its front panel unscrewed and hanging off the bottom with wires and other such components exposed and haphazardly placed. It cannot transmit like a normal walkie talkie but you will be able to Ping locations which is similar to the radar ping from the radar booster. If a DIY walkie-talkie is nearby, all normal walkie-talkie's audio gain a grainy and static effect.
DIY Spraypaint
Charge: 1/4 extra amount to regular spraycan
Sell Price: 100C
Special Mechanic: Spray
The DIY Spraypaint would resemble a spraypaint can but made using a weed killer spray bottle which is horribly coloured. The paint sprayed from the container would be the regular spray from the regular spraypaint but would have a special effect of a dust cloud of said colour lingering for a limited amount of time which slows movement and impairs eyesight. It will also affect monsters such as Brackens by slowing and possibly repusling them.
A special interaction would be between the beehive and thumper entities. The Thumper would be momenterily blinded by the cloud and will charge toward a random direction. The Bees around the beehive would perform an animation where they scuttle outside of the hive and fly off in a random direction and it would allow the hive to be picked up and taken but this would permentantly remove the bees from the hive, making them rogue swarms.
Haven't been here in a long time ever since the beginning of this wiki so imma post in a barber and vanish once more
Gave him a few things
Monster Variants are alternative versions of already existing monsters which will have different abilities and patterns.
Nutcapper
Hazard Level: A
HP: 5
DMG: Insta-Kill (Both Kick and Axe Swing)
Most Common: Rend
Replace Chance: 25%
Nutcappers are the alternative version of Nutcrackers and have a near identical appearance except for their coats being blue and they wield an axe instead of a shotgun.
Behavior
Nutcappers behave nearly the same to Nutcrackers except they will instead give chase if they spot a moving player. While chasing a player, their head will be constantly raised so its eye can see the player. The player is close enough to the Nutcapper it will swing its axe, this axe will instantly kill any player it hits and causing their body to be decapitated. Nutcappers have a special interaction with doors, whenever a Nutcapper reaches a closed door while chasing a player, it will swing its axe and break down the door, rendering the door useless permanently until a new game is started.
Once a Nutcapper dies, it will drop its axe, this axe is both a weapon and scrap, dealing 2.5 Damage per swing.
Looting Bugs
Hazard Level: C
HP: 2
Damage: 10 HP Per Hit
Most Common: Embrion
Replace Chance: 15%
Looting Bugs are alternate versions of Hoarding Bugs. These bugs’ skin has a more yellowish tinge to it and have green eyes instead of red.
Behavior
Looting Bugs behave differently to Hoarding Bugs as they do not search for uncollected scrap. Instead they will roam around until they spot a single player that is carrying scrap. If they spot multiple players, they will simply retreat. However, if a Looting Bug does find a single player with scrap it will pause for 3 seconds then have a chance to attack the player on sight. The chance is determined on how much scrap the player is currently has on them. However, if the player is carrying scrap that is 2-Handed then the chance is 100%
0 Scrap - 0%
1 Scraps - 15%
2 Scraps - 30%
3 Scraps - 40%
4 Scraps - 50%
2-Handed Scrap - 100%
If a Looting Bug hits a player, there is a 25% Chance that the player will drop a scrap item from their inventory. If that happens then the Thief Bug will stop attacking, grab the scrap and run off at 2x the movement speed to their nest with it.
I'm designing a lethal dnd and if anyone could provide a bunch of top down screenshots of a noclipped interior (for the main, facility-esque interior ideally though I really love mansion and mineshaft) that'd be really helpful, even moreso if they were able to grid the thing with squares representinv 5 cubic feet.
I thought it couldnt go inside????
Can the belt be teleported with you if you have it on you? if you dont know, then test it. thanks!
If you keep driving fast and/or boosting a lot and then eject, will the truck still drive on its own, crashing into an entity?
Does the boombox still prevents the giant from grabbing you in the current version (version 64)? if you say not sure, then can you test it? thanks!
Is the dropship music copyrighted? i really wanna use it in my yt video
The mineshaft is way too common on rend to be 25% chance or something like that, it was mineshaft 5 times in a row
Do you push-to-talk to reduce the chance of an eyeless dog hearing you?
I saw this wiki and placed it under a spike trap and hit the trap, but it moved to Adult Phase and fled.
I think the article should be corrected.
Can you still hit the eyeless dog while its poking out of the ships door?